Gamified Data Literacy Tools for Engaging School Curriculum
Enhancing Data Literacy Education through Game-Based Approach in School Curriculum
Tags: Singapore Management University, Singapore, Education & Human Resources, Construction & Smart Cities
This technology introduces a game-based approach to enhance data literacy education within the school curriculum, making it engaging and interactive for students. Through gamification, students learn data literacy skills integrated into subjects like geography, social studies, and accounting, fostering analytical thinking in a fun way. The platform provides customizable content for educators, who can use tools like the Scenario and Lesson Content Builders to tailor lessons and assignments. Leaderboards and achievements add a competitive edge, motivating students to actively participate in data-driven learning. This approach prepares students with essential skills for a digital economy and supports data literacy initiatives within a smart nation framework.
IP Type or Form Factor: Software & Algorithm; Programme & Content
TRL: 4 - minimum viable product built in lab
Industry or Tech Area: Education; Smart Cities & Urban Planning